Monday, 2 June 2014

Voxeliser Node

I've began work on a voxeliser node.  I found one someone had made using python, but with any kind of dense mesh, it's incredibly slow.  Also it was implemented as a command like tool, so any uodates and the command would need to be re-run.

Looking throufh its code, i found it searched for its nearest point by sampling everypoint on the mesh (very slow) so i think ill try and create one using some ray-casting techniques

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