I've began work on a voxeliser node. I found one someone had made using python, but with any kind of dense mesh, it's incredibly slow. Also it was implemented as a command like tool, so any uodates and the command would need to be re-run.
Looking throufh its code, i found it searched for its nearest point by sampling everypoint on the mesh (very slow) so i think ill try and create one using some ray-casting techniques
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