Friday, 20 June 2014

Shrink Wrap Node

I Always liked the idea of creating things like black rubbish bags or plastic bags by wrapping a mesh around some other geometry to simulate that effect, and other apps like Modo already have this, so i thought i'd make one for Maya as a custom C++ node.

Here a video put together kind of quickly.



It uses ray casting as its default behavior for finding the child geometry, then moves along its normal until it collides with the child geometry.  The other option is "Use Closest Point" which find the closest point on the child geometry and moves the current point towards that.  Both give different results which can be usable.

Next will be making so i could use it to create UV's rather than geometry try to some shrink wrap unwrapping.

Example of an asset made with this node -

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